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dc.contributor.author남경숙-
dc.date.accessioned2020-08-25T06:05:11Z-
dc.date.available2020-08-25T06:05:11Z-
dc.date.issued2019-08-
dc.identifier.citation한국실내디자인학회 논문집, v. 28, no. 4, Page. 124-132en_US
dc.identifier.issn1229-7992-
dc.identifier.urihttp://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE08770968&language=ko_KR-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/152507-
dc.description.abstractThe digital-based way of communication and rapid development in various digital content, especially in interactive media art exhibition spaces, are facing a new phase with unprecedented speed and scale. Therefore, this study uses exhibition space to experience the interaction between interactive media art and viewers. When interactive media is applied to a space, we will look at the expressive characteristics of space according to the interactive relationship between space and work, space and viewer, and analyze the spatial support applied through the media, especially for the ultimate goal of interaction design, to create the viewer's experience. Research methods and content first grasp the concept of terms used on the basis of theoretical background. Second, it identifies the viewer, interactive media art, and spatial cognitive elements in the interactive media art exhibition space through the analysis of prior research, and derives the assessment items. Third, select an example of an interactive media art exhibition space and conduct an on-site survey to investigate the process from viewer to interaction, and provide spatial support. Fourth, the changes in viewer experience, behavior and psychology were derived, and the spatial expression characteristics in this process were derived. The result of this study is that at the level of work support, the viewer perceives space as a medium for a variety of senses, and the space induces the viewer a formative and psychological experience and consequently makes behavioral and psychological choices. At the interaction level, you experience and identify firsthand the empirical factors that space provides through the expressive elements. At the interactive media art level, space provides viewers with a platform that can elicit satisfaction through experience with positive reactions and long-term memoriesen_US
dc.language.isoko_KRen_US
dc.publisher한국실내디자인학회en_US
dc.subject관람자 체험en_US
dc.subject인터랙티브 미디어아트en_US
dc.subject상호작용en_US
dc.subject공간적 지원en_US
dc.subjectUser Experienceen_US
dc.subjectInteractive Media Arten_US
dc.subjectInteractionen_US
dc.subjectSpatial Supporten_US
dc.title관람자 경험 중심의 인터랙티브 미디어아트에서의 공간적 지원 연구en_US
dc.title.alternativeA Study on the Spatial Support of Interactive Media Art focused on the Viewers’ Experienceen_US
dc.typeArticleen_US
dc.relation.no4-
dc.relation.volume28-
dc.identifier.doi10.14774/JKIID.2019.28.4.124-
dc.relation.page124-132-
dc.relation.journal한국실내디자인학회 논문집-
dc.contributor.googleauthor석기원-
dc.contributor.googleauthor남경숙-
dc.contributor.googleauthorShi, Qi-Yuan-
dc.contributor.googleauthorNam, Kyoung-Sook-
dc.relation.code2019035563-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF HUMAN ECOLOGY[S]-
dc.sector.departmentDEPARTMENT OF INTERIOR ARCHITECTURE DESIGN-
dc.identifier.pidksnam-
Appears in Collections:
COLLEGE OF HUMAN ECOLOGY[S](생활과학대학) > INTERIOR ARCHITECTURE DESIGN(실내건축디자인학과) > Articles
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