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Performance-Based Animation Using Constraints for Virtual Object Manipulation

Title
Performance-Based Animation Using Constraints for Virtual Object Manipulation
Author
서일홍
Keywords
computer graphics; computer graphics applications; virtual reality; performance-based animation; object manipulation; motion controller
Issue Date
2017-08
Publisher
IEEE COMPUTER SOC
Citation
IEEE COMPUTER GRAPHICS AND APPLICATIONS, v. 37, no. 4, page. 95-102
Abstract
Optical motion-capture systems can be used to animate characters in real time based on human demonstrations. However, most approaches do not consider the detailed finger movements necessary for object manipulation. The proposed online motion-capture framework encourages natural motions by automatically guiding the avatar's motion toward the desired behavior based on a set of captured reference motions for the same behavior. The proposed motion controller imitates the user's finger and body gestures to enable performance-based animation of human avatars that can manipulate virtual objects in real time.
URI
https://ieeexplore.ieee.org/document/8013431https://repository.hanyang.ac.kr/handle/20.500.11754/115162
ISSN
0272-1716; 1558-1756
DOI
10.1109/MCG.2017.3271455
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > ELECTRONIC ENGINEERING(융합전자공학부) > Articles
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