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Performance-Based Biped Control using a Consumer Depth Camera

Title
Performance-Based Biped Control using a Consumer Depth Camera
Author
권태수
Keywords
INTERACTIVE CONTROL
Issue Date
2017-05
Publisher
WILEY
Citation
COMPUTER GRAPHICS FORUM, v. 36, no. 2, page. 387-395
Abstract
We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.
URI
https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.13134https://repository.hanyang.ac.kr/handle/20.500.11754/114176
ISSN
0167-7055; 1467-8659
DOI
10.1111/cgf.13134
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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