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dc.contributor.author김기범-
dc.date.accessioned2019-05-23T04:38:02Z-
dc.date.available2019-05-23T04:38:02Z-
dc.date.issued2017-06-
dc.identifier.citation2017 International Symposium on Ubiquitous Virtual Reality (ISUVR), Article no. 7988646, Page. 20-23en_US
dc.identifier.isbn978-153863091-4-
dc.identifier.urihttps://ieeexplore.ieee.org/abstract/document/7988646-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/105878-
dc.description.abstractAs the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models. © 2017 IEEE.en_US
dc.description.sponsorshipThis research was partially supported by the university of Creative Korea (CK-1) of the Ministry of Education (MOE) and the National Research Foundation of Korea (NRF). Also, it is supported by the Keimyung University Research Grant 2017.en_US
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.subjectVRen_US
dc.subjectGameen_US
dc.subjectHand gestureen_US
dc.subjectOn-air inputsen_US
dc.subjectControlleren_US
dc.subjectSkillsen_US
dc.subjectGUIen_US
dc.titleVisual Representation of Gesture Interaction Feedback in Virtual Reality Gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/ISUVR.2017.14-
dc.relation.page20-23-
dc.contributor.googleauthorPark, H.-
dc.contributor.googleauthorJeong, S.-
dc.contributor.googleauthorKim, T.-
dc.contributor.googleauthorYoun, D.-
dc.contributor.googleauthorKim, K.-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY-
dc.identifier.pidkibum-
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COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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