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Student Acceptance Model of Educational Games in University Class

Title
Student Acceptance Model of Educational Games in University Class
Author
한진영
Issue Date
2018-01
Publisher
ACM
Citation
IMCOM '18 Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, Article no. 18
Abstract
This study aims to explore students' motivations for playing educational games. The structural equation modeling (SEM) of data from 591 students in university history classes revealed that perceived enjoyment and satisfaction are significantly associated with students' acceptance and behavioral intention to play educational games, consistent with the predictions of the Technology Acceptance Model. Based on the results, both implications and future studies are addressed.
URI
https://dl.acm.org/citation.cfm?id=3164635https://repository.hanyang.ac.kr/handle/20.500.11754/105838
ISBN
978-1-4503-6385-3
DOI
10.1145/3164541.3164635
Appears in Collections:
COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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