Educational game; Perceived enjoyment; Perceived satisfaction; Technology acceptance model
IMCOM '18 Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, Article no. 18
This study aims to explore students' motivations for playing educational games. The structural equation modeling (SEM) of data from 591 students in university history classes revealed that perceived enjoyment and satisfaction are significantly associated with students' acceptance and behavioral intention to play educational games, consistent with the predictions of the Technology Acceptance Model. Based on the results, both implications and future studies are addressed.