2016-06 | An Affordance-Based Model of Human Action Selection in a Human-Machine Interaction System with Cognitive Interpretations | 류호경 |
2013-09 | Am I Extravert or Introvert? Considering the Personality Effect Toward e-Learning System | 류호경 |
2018-09 | Can Serious Games Assess Decision-Making Biases? | 류호경 |
2020-11 | Clip-On IMU System for Assessing Age-Related Changes in Hand Functions | 류호경 |
2018-09 | Cognitive Load Changes during Music Listening and its Implication in Earcon Design in Public Environments: An fNIRS Study | 류호경 |
2019-01 | Comparative analysis of US and China artificial intelligence patents trends | 류호경 |
2019-07 | Comparison of the Change in Interpretative Stances of Lifelog Photos versus Manually Captured Photos Over Time | 류호경 |
2016-04 | Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game | 류호경 |
2015-06 | Design Requirements for PT-tv: An observational study on play therapy and TV viewing | 류호경 |
2016-03 | A Design Thinking Process with ‘Aspie’: Developing a New Intervention for People with Asperger’s Syndrome | 류호경 |
2014-06 | A Design Thinking Rationality Framework: Framing and Solving Design Problems in Early Concept Generation | 류호경 |
2017-09 | Development of Cognitive Skills in Serious Mobile Games | 류호경 |
2012-12 | Emotion finds a way to users from designers: assessing product images to convey designer’s emotion | 류호경 |
2011-12 | Enhancement of learning experience using skill-challenge balancing approach | 류호경 |
2014-01 | ENHANCING COMPETENCE AND AUTONOMY IN COMPUTER-BASED INSTRUCTION USING A SKILL-CHALLENGE BALANCING STRATEGY | 류호경 |
2013-05 | Experience beyond knowledge: Pragmatic e-learning systems design with learning experience | 류호경 |
2015-09 | Fingerstroke time estimates for touchscreen-based mobile gaming interaction | 류호경 |
2013-02 | The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks | 류호경 |
2013-02 | Fingerstroke-Level Model: 모바일 게이밍 사용자인터페이스 개발을 위한 인터랙션 속도 예측모델 | 류호경 |
2015-01 | Gamification in Concept Design: Applying Market Mechanisms to Enhance Innovation and Predict Concept Performance | 류호경 |