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Showing results 1 to 25 of 25

Issue DateTitleAuthor(s)
2019-08Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display Techniques김광욱
2019-02Blinded by our emotions: The impact of borderline personality disorder and affect on emotion recognition sensitivity김광욱
2016-07Brief Report: Joint Attention and Information Processing in Children with Higher Functioning Autism Spectrum Disorders김광욱
2018-01Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?김광욱
2012-10Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure김광욱
2020-09Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study김광욱
2013-10Development and validation of a computer-based measure of symmetry and arranging behavior in obsessive-compulsive disorder: A preliminary study김광욱
2019-03Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder김광욱
2009-02Ecological characteristics of psychiatric patients using human-computer interaction technique김광욱
2014-03Effects of virtual environment platforms on emotional responses김광욱
2019-04Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction김광욱
2018-07FOV Restrictor를 활용한 가상 멀미 저감 요소 기술 연구김광욱
2016-10Human field of regard, field of view, and attention bias김광욱
2015-03Human-Avatar Interaction and Recognition Memory according to Interaction Types and Methods김광욱
2020-04Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience김광욱
2019-04Joint Attention Virtual Classroom: A Preliminary Study김광욱
2020-09Measuring recognition of body changes over time: A human-computer interaction tool using dynamic morphing and body ownership illusion김광욱
2017-08Performance-Based Animation Using Constraints for Virtual Object Manipulation김광욱
2012-04Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report김광욱
2013-10Social Attention in a Virtual Public Speaking Task in Higher Functioning Children With Autism김광욱
2018-10Spatial Learning and Memory Using a Radial Arm Maze with a Head-Mounted Display김광욱
2015-12A Virtual Joy-Stick Study of Emotional Responses and Social Motivation in Children with Autism Spectrum Disorder김광욱
2018-02민사소송 인지제도에 관한 연구김광욱
2016-06사회 학습 기제로서 IJA와 RJA의 비교: 인간-아바타 머리/손 상호작용을 이용한 연구김광욱
2016-07스마트폰을 이용한 사진 기반 가상 현실 노출 치료 시스템 개발 및 시험적 적용김광욱

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