2009-02 | Ecological characteristics of psychiatric patients using human-computer interaction technique | 김광욱 |
2014-03 | Effects of virtual environment platforms on emotional responses | 김광욱 |
2019-04 | Effects of Virtual-Avatar Motion-Synchrony Levels on Full-Body Interaction | 김광욱 |
2020-10 | Feasibility of the Virtual Reality Program in Managing Test Anxiety: A Pilot Study | 김광욱 |
2021-02 | FOPR test: a virtual reality-based technique to assess field of perception and field of regard in hemispatial neglect | 김광욱 |
2018-07 | FOV Restrictor를 활용한 가상 멀미 저감 요소 기술 연구 | 김광욱 |
2016-10 | Human field of regard, field of view, and attention bias | 김광욱 |
2015-03 | Human-Avatar Interaction and Recognition Memory according to Interaction Types and Methods | 김광욱 |
2020-04 | Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience | 김광욱 |
2019-04 | Joint Attention Virtual Classroom: A Preliminary Study | 김광욱 |
2020-09 | Measuring recognition of body changes over time: A human-computer interaction tool using dynamic morphing and body ownership illusion | 김광욱 |
2017-08 | Performance-Based Animation Using Constraints for Virtual Object Manipulation | 김광욱 |
2012-04 | Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report | 김광욱 |
2013-10 | Social Attention in a Virtual Public Speaking Task in Higher Functioning Children With Autism | 김광욱 |
2018-10 | Spatial Learning and Memory Using a Radial Arm Maze with a Head-Mounted Display | 김광욱 |
2015-12 | A Virtual Joy-Stick Study of Emotional Responses and Social Motivation in Children with Autism Spectrum Disorder | 김광욱 |
2018-02 | 민사소송 인지제도에 관한 연구 | 김광욱 |
2016-06 | 사회 학습 기제로서 IJA와 RJA의 비교: 인간-아바타 머리/손 상호작용을 이용한 연구 | 김광욱 |
2016-07 | 스마트폰을 이용한 사진 기반 가상 현실 노출 치료 시스템 개발 및 시험적 적용 | 김광욱 |