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국내 항공우주박물관의 전시매체 특성에 관한 연구

Title
국내 항공우주박물관의 전시매체 특성에 관한 연구
Other Titles
A Study on the Exhibition Method of Domestic Aerospace Museume
Author
황연숙
Keywords
항공우주박물관; 전시매체; 평면매체; 입체매체; 영상매체; 기계매체; Aerospace Museum; Exhibition Method; One-dimensional Media; Three-dimensional Media; Image Media; Machine Media
Issue Date
2016-06
Publisher
한국실내디자인학회
Citation
한국실내디자인학회 2016년도 하계학술발표대회 논문집, Page. 156-159
Abstract
The necessity of aerospace development comes to the fore internationally and our country also makes effort to secure competitiveness for vitalization of aerospace in various areas. Pan-national interest and base expansion associated with aerospace are needed. However, the number of aerospace museum is insufficient and there are no researches associated with aerospace. Thus, this research aims to suggest basic material for planning aerospace-related spaces based on analysis of domestic aerospace’s exhibition method form. On this paper, analysis on museum exhibition method is performed through site visits to domestic aerospace museums, especially Korea Aerospace Industries (KAI) Museum, aerospace museum in Korea Aerospace University and Jeju Aerospace Museum. We classify exhibition method into one-dimensional media, three-dimensional media and image media, machine media according to exhibit form. The one-dimensional media are classified into panel and operations panel, and the three-dimensional media are classified into model, relic exhibition, diorama, operations model. The image media are classified into monitor, touch screen, screen, interactive image and 3D/4D/5D image and the machine media are classified into simulator and ride. Recently, there are various efforts to utilize exhibition method mainly with experience for maximizing the exhibit effect. In comparison, aerospace museum tends to has high dependance on panel exhibition among plane media and model among solid media which directly deliver the content of exhibition rather than experience-focused exhibition. In the case of recently-built aerospace museum, the number of image media usage increased remarkably and especially, the number of screen (beam projector) and touch screen usage show marked increment. In addition, usage of interactive image, simulator and ride are gradually observed.
URI
http://www.dbpia.co.kr/Journal/ArticleDetail/NODE06705825https://repository.hanyang.ac.kr/handle/20.500.11754/71908
Appears in Collections:
COLLEGE OF HUMAN ECOLOGY[S](생활과학대학) > INTERIOR ARCHITECTURE DESIGN(실내건축디자인학과) > Articles
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