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A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Title
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
Author
장성호
Keywords
Virtual reality; Rehabilitation; Stroke; Paresis; Upper extremity; Video games
Issue Date
2014-03
Publisher
Elsevier Science B.V
Citation
Journal of Neuro Engineering and Rehabilitation, 2014, 11(1), 32
Abstract
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systemsmay have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactivegame-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinicalefficacy.Methods: A participatory design and usability tests were carried out for development of RehabMaster withrepresentative user groups. Two clinical trials were then performed. The first was an observational study in whichseven patients with chronic stroke received 30 minutes of RehabMaster intervention per day for two weeks. Thesecond was a randomised controlled trial of 16 patients with acute or subacute stroke who received 10 sessions ofconventional occupational therapy only (OT-only group) or conventional occupational therapy plus 20 minutes ofRehabMaster intervention (RehabMaster + OT group). The Fugl-Meyer Assessment score (FMA), modified BarthelIndex (MBI), adverse effects, and drop-out rate were recorded.Results: The requirements of a VR system for stroke rehabilitation were established and incorporated intoRehabMaster. The reported advantages from the usability tests were improved attention, the immersive flowexperience, and individualised intervention. The first clinical trial showed that the RehabMaster interventionimproved the FMA (P = .03) and MBI (P = .04) across evaluation times. The second trial revealed that the addition ofRehabMaster intervention tended to enhance the improvement in the FMA (P = .07) but did not affect theimprovement in the MBI. One patient with chronic stroke left the trial, and no adverse effects were reported.Conclusions: The RehabMaster is a feasible and safe VR system for enhancing upper extremity function in patientswith stroke.
URI
https://jneuroengrehab.biomedcentral.com/articles/10.1186/1743-0003-11-32https://repository.hanyang.ac.kr/handle/20.500.11754/71205
ISSN
1743-0003
DOI
10.1186/1743-0003-11-32
Appears in Collections:
COLLEGE OF MEDICINE[S](의과대학) > MEDICINE(의학과) > Articles
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