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The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks

Title
The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
Author
류호경
Keywords
empirical methods; entertainment; input and interaction technologies,; quantitative prototyping; tactile & haptic uis
Issue Date
2013-02
Publisher
Association for Computing Machinery
Citation
Conference on Human Factors in Computing Systems - Proceedings, CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. (Conference on Human Factors in Computing Systems - Proceedings, 27 April 2013, 2013-April:2359-2362)
Abstract
With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service, that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - 'Freestyle II"' with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.
URI
https://dl.acm.org/citation.cfm?doid=2468356.2468769http://hdl.handle.net/20.500.11754/57717
ISBN
978-1-4503-1952-2
DOI
10.1145/2468356.2468769
Appears in Collections:
GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S](기술경영전문대학원) > ETC
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