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Interactive Deformation of Real Objects

Title
Interactive Deformation of Real Objects
Author
박종일
Keywords
Solid modeling; Three-dimensional displays; Cameras; Deformable models; Target tracking; Computational modeling; Real-time systems
Issue Date
2014-09
Publisher
Institute of Electrical and Electronics Engineers
Citation
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on, 2014 Sept[2014], P.295-296
Abstract
This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.
URI
http://ieeexplore.ieee.org/document/6948457/http://hdl.handle.net/20.500.11754/57380
ISBN
978-1-4799-6184-9
DOI
10.1109/ISMAR.2014.6948457
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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