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모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구

Title
모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구
Other Titles
User Enjoyment Elements on Mobile and Online Games: Comparative Study between China and Korea
Author
김종우
Keywords
Online Game; Mobile Game; Analytic Hierarchical Process; Enjoyment
Issue Date
2013-12
Publisher
한국IT서비스학회, 2013.
Citation
한국IT서비스학회지 / Journal of the Korea society of IT services,2013, 12(4), p.381-397
Abstract
User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of interaction and Korean users more emphasize on enjoyment of the achievement.
URI
http://koreascience.or.kr/article/ArticleFullRecord.jsp?cn=OTSBB9_2013_v12n4_381http://hdl.handle.net/20.500.11754/55933
ISSN
1598-7027; 1975-4256
DOI
10.9716/KITS.2013.12.4.381
Appears in Collections:
GRADUATE SCHOOL OF BUSINESS[S](경영전문대학원) > ETC
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