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dc.contributor.author박종일-
dc.date.accessioned2018-04-03T01:16:42Z-
dc.date.available2018-04-03T01:16:42Z-
dc.date.issued2014-05-
dc.identifier.citation2014년도 대한전자공학회 하계종합학술대회, 2014, 2014(6), P.1945-1947en_US
dc.identifier.urihttp://www.dbpia.co.kr/Article/NODE02439059-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/55507-
dc.description.abstractIn this paper, we propose an efficient tabletop human-object interaction system by categorizing depth information. This system uses three layers to apply proper algorithms respectively. Background layer is the trained background environment model which is initialized at the beginning. The static layer is used to store steady objects which is registered for interaction subject. And the dynamic layer handles moving objects which in this case is hand. In each layer, a proper algorithm can be applied separately without interference. The system will show how effective this approach works.en_US
dc.description.sponsorship이 논문은 2013년 미래창조과학부의 재원으로 SW융합기술고도화 사업의 지원을 받아 수행된 연구입니다(S1002-13-1005).en_US
dc.language.isoko_KRen_US
dc.publisher대한전자공학회 / THE INSTITUTE OF ELECTRONICS ENGINEERS OF KOREAen_US
dc.titleTabletop Human-Object Interaction using Depth Layeringen_US
dc.title.alternative깊이 영상 분류 기법을 이용한 테이블탑 상호작용 시스템en_US
dc.typeArticleen_US
dc.relation.page1-3-
dc.contributor.googleauthor백용환-
dc.contributor.googleauthor최준영-
dc.contributor.googleauthor박한훈-
dc.contributor.googleauthor박종일-
dc.contributor.googleauthorBaek, Yong-Hwan-
dc.contributor.googleauthorChoi, Junyeong-
dc.contributor.googleauthorPark, Hanhoon-
dc.contributor.googleauthorPark, Jong-Il-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidjipark-
Appears in Collections:
COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE(컴퓨터소프트웨어학부) > Articles
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