Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 장동표 | - |
dc.date.accessioned | 2018-03-26T04:17:10Z | - |
dc.date.available | 2018-03-26T04:17:10Z | - |
dc.date.issued | 2014-05 | - |
dc.identifier.citation | COMPUTERS IN BIOLOGY AND MEDICINE, 2014, 49, p. 60-66 | en_US |
dc.identifier.issn | 0010-4825 | - |
dc.identifier.issn | 1879-0534 | - |
dc.identifier.uri | https://www.sciencedirect.com/science/article/pii/S0010482514000754?via%3Dihub | - |
dc.identifier.uri | http://hdl.handle.net/20.500.11754/52244 | - |
dc.description.abstract | Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia. (C) 2014 Elsevier Ltd. All rights reserved. | en_US |
dc.description.sponsorship | This study was supported by a National Research Foundation of Korea (NRF) grant funded by the Korean Government (MEST; No. 2011-0015859) and by a faculty research grant from Yonsei University College of Medicine for 2013 [6-2013-0105]. | en_US |
dc.language.iso | en | en_US |
dc.publisher | PERGAMON-ELSEVIER SCIENCE LTD, THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD OX5 1GB, ENGLAND | en_US |
dc.subject | Social behaviors | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Multiparty conversation | en_US |
dc.subject | Eye gaze | en_US |
dc.subject | Schizophrenia | en_US |
dc.title | Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia | en_US |
dc.type | Article | en_US |
dc.relation.volume | 49 | - |
dc.identifier.doi | 10.1016/j.compbiomed.2014.03.012 | - |
dc.relation.page | 60-66 | - |
dc.relation.journal | COMPUTERS IN BIOLOGY AND MEDICINE | - |
dc.contributor.googleauthor | Han, Kiwan | - |
dc.contributor.googleauthor | Shin, Jungeun | - |
dc.contributor.googleauthor | Yoon, Sang Young | - |
dc.contributor.googleauthor | Jang, Dong-Pyo | - |
dc.contributor.googleauthor | Kim, Jae-Jin | - |
dc.relation.code | 2014027793 | - |
dc.sector.campus | S | - |
dc.sector.daehak | GRADUATE SCHOOL OF BIOMEDICAL SCIENCE AND ENGINEERING[S] | - |
dc.identifier.pid | dongpjang | - |
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