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dc.contributor.author장동표-
dc.date.accessioned2018-03-26T04:17:10Z-
dc.date.available2018-03-26T04:17:10Z-
dc.date.issued2014-05-
dc.identifier.citationCOMPUTERS IN BIOLOGY AND MEDICINE, 2014, 49, p. 60-66en_US
dc.identifier.issn0010-4825-
dc.identifier.issn1879-0534-
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S0010482514000754?via%3Dihub-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/52244-
dc.description.abstractVirtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia. (C) 2014 Elsevier Ltd. All rights reserved.en_US
dc.description.sponsorshipThis study was supported by a National Research Foundation of Korea (NRF) grant funded by the Korean Government (MEST; No. 2011-0015859) and by a faculty research grant from Yonsei University College of Medicine for 2013 [6-2013-0105].en_US
dc.language.isoenen_US
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD, THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD OX5 1GB, ENGLANDen_US
dc.subjectSocial behaviorsen_US
dc.subjectVirtual realityen_US
dc.subjectMultiparty conversationen_US
dc.subjectEye gazeen_US
dc.subjectSchizophreniaen_US
dc.titleDeficient gaze pattern during virtual multiparty conversation in patients with schizophreniaen_US
dc.typeArticleen_US
dc.relation.volume49-
dc.identifier.doi10.1016/j.compbiomed.2014.03.012-
dc.relation.page60-66-
dc.relation.journalCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.contributor.googleauthorHan, Kiwan-
dc.contributor.googleauthorShin, Jungeun-
dc.contributor.googleauthorYoon, Sang Young-
dc.contributor.googleauthorJang, Dong-Pyo-
dc.contributor.googleauthorKim, Jae-Jin-
dc.relation.code2014027793-
dc.sector.campusS-
dc.sector.daehakGRADUATE SCHOOL OF BIOMEDICAL SCIENCE AND ENGINEERING[S]-
dc.identifier.piddongpjang-
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