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가상현실에서의 여가체험 분석 -스크린골프를 중심으로-

Title
가상현실에서의 여가체험 분석 -스크린골프를 중심으로-
Author
이훈
Keywords
가상현실; 여가체험; 진정성; 보드리야르; 시뮬라크르; 스크린골프; Virtual reality; Leisure experience; Authenticity; Baudrillard; Simulacra; Screen golf
Issue Date
2012-08
Publisher
한국관광학회
Citation
관광학연구, 2012, 36(6), P.79-108, 30P.
Abstract
The purpose of this study is to clarify the meanings of screen golf that is typically conducted in the virtual reality using Baudrillarda's Simulacra Concept. In addition, this research analyzes screen golfers' leisure experiences and their existential authenticity. According to the result of this study, screen golf is seen as a vehicle that forces 'the golf as a reality' to make it possible in 'the virtual reality'. Also, the results show that screen golf is to fulfill participants' desire for golf. Similarly, screen golfers use virtual reality as a leisure tool for interacting with colleagues, and through this interaction, they seek to gain a sense of achievement, curiosity, concentration, fun, intimacy, and a sense of connection. Screen golfers, thus, put a value on their strong feelings coming from the act in the virtual reality and are able to experience the existential authenticity by reacting to the stimulations delivered from their five senses. This study contributes to the field of tourism in two ways: First, it supports the idea of which the virtual reality provides people with a leisure experience as a satisfactory substitute for the reality; and Second, it examines the existential authenticity by taking an empirical approach.
URI
http://kiss.kstudy.com.access.hanyang.ac.kr/thesis/thesis-view.asp?key=3156685http://hdl.handle.net/20.500.11754/51542
ISSN
1226-0533
Appears in Collections:
COLLEGE OF SOCIAL SCIENCES[S](사회과학대학) > TOURISM(관광학부) > Articles
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