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dc.contributor.author유인경-
dc.date.accessioned2018-02-22T12:46:43Z-
dc.date.available2018-02-22T12:46:43Z-
dc.date.issued2012-06-
dc.identifier.citationIEEE transactions on consumer electronics,Vol.58 No.2 [2012],p706-711en_US
dc.identifier.issn0098-306-
dc.identifier.urihttp://ieeexplore.ieee.org/document/6227480/-
dc.identifier.urihttp://hdl.handle.net/20.500.11754/40153-
dc.description.abstractAs 3D content is becoming popular, the data size of such content is getting larger, which may cause a critical bandwidth problem in deploying 3D broadcast services. View synthesis using depth maps can play a key role in avoiding the bandwidth problem. In this paper, we propose a universal view synthesis unit (UVSU), which allows depth image-based fast view synthesis by parallel processing using a programmable graphic process unit (GPU). Assuming that a few stereo images and their corresponding disparity maps are given, we synthesize multiple virtual viewpoint images in real-time. Moreover, the proposed UVSU can freely adjust various requirements, such as the number of virtual viewpoints, their positions, and the intervals of each virtual viewpoint depending on 3D display devices. The effectiveness of our approach is verified through many experiments with various real images.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subject3D videoen_US
dc.subjectfree viewpoint displayen_US
dc.subjectdepth image-based view synthesisen_US
dc.subjectgeneral-purpose computation via GPUen_US
dc.titleUniversal View Synthesis Unit for Glassless 3DTVen_US
dc.typeArticleen_US
dc.relation.no2-
dc.relation.volume58-
dc.identifier.doi10.1109/TCE.2012.6227480-
dc.relation.page706-711-
dc.relation.journalIEEE TRANSACTIONS ON CONSUMER ELECTRONICS-
dc.contributor.googleauthorPark, Jungsik-
dc.contributor.googleauthorChoi, Ji-Youn-
dc.contributor.googleauthorRyu, In-
dc.contributor.googleauthorPark, Jong-Il-
dc.relation.code2012203859-
dc.sector.campusS-
dc.sector.daehakCOLLEGE OF ENGINEERING[S]-
dc.sector.departmentDEPARTMENT OF COMPUTER SCIENCE-
dc.identifier.pidinryu-
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COLLEGE OF ENGINEERING[S](공과대학) > COMPUTER SCIENCE AND ENGINEERING(컴퓨터공학부) > Articles
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