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Issue DateTitleAuthor(s)
2020-06Analysis of a Wake-Up Task-Based Mobile Alarm App고민삼
2020-10VCTUBE : A Library for Automatic Speech Data Annotation고민삼
2020-12Cross-cultural comparison of interactive streaming services: Evidence from Twitch고민삼
2022-03Colorbo: Envisioned Mandala Coloring through Human-AI Collaboration고민삼
2022-03The connection to the public's preferred sports analysis and physical education curriculum고민삼
2022-09Using Wake-Up Tasks for Morning Behavior Change: Development and Usability Study고민삼
2022-10A Review of Deep Learning Applications for Railway Safety고민삼
2022-10Using Wake-Up Tasks for Morning Behavior Change: Development and Usability Study (vol 6, e39497, 2022)고민삼
2021-10Machine Learning-Based Electroencephalographic Phenotypes of Schizophrenia and Major Depressive Disorder김성권
2022-07A clinical trial of a patient-customized virtual reality intervention for tinnitus김성권
2022-07Association between the loudness dependence of auditory evoked potentials and age in patients with schizophrenia and depression김성권
2022-11Decoding the temporal dynamics of affective scene processing김성권
2018-12Vision‑Based Human Activity Recognition System Using Depth Silhouettes: A Smart Home System for Monitoring the Residents김기범
2019-07A Wrist Worn Acceleration Based Human Motion Analysis and Classifi cation for Ambient Smart Home System김기범
2019-12Region and Decision Tree-based segmentations for Multi-objects detection and classification in Outdoor Scenes김기범
2020-01Statistical Multi-Objects Segmentation for Indoor/Outdoor Scene Detection and Classification via Depth Images김기범
2020-01RGB-D Images for Object Segmentation, Localization and Recognition in Indoor Scenes using Feature Descriptor and Hough Voting김기범
2020-02인간과 컴퓨터 시스템 설계- 산책을 통해 유대관계를 돕는 반려인과 반려동물의 인터렉션 디자인 : 마이 크로비트를 이용한 디자인김기범
2020-02L-Visor: 닌텐도 라보를 응용한 바이저 형태 HMD 입력장치김기범
2020-02마이크로비트를 활용한 게임 기반 아동용 학습 시스템김기범

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