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웨어러블 디바이스 기반의 게임콘텐츠 전망 연구

Title
웨어러블 디바이스 기반의 게임콘텐츠 전망 연구
Other Titles
A Prospective Study of Game Content based on Wearable Device
Author
김영재
Keywords
Game Content; Wearable Device; Cloud Game; Virtual Reality Game; Augmented Reality Game
Issue Date
2015-03
Publisher
(사)디지털산업정보학회
Citation
(사)디지털산업정보학회 논문지, v. 11, NO. 1, Page. 145-155
Abstract
The game industry has changed along with the advancement of device technology. The wearable, a recently appeared device will create new demand in this saturated age of the smart devices. The game industry's content targeted towards the wearable devices will play an important role as main driving source. For this reason, this research studies the development aspect and the current technical capabilities of games' platforms and contents by analyzing the contrast between the results of features and current situations of the wearable market. Consequently, we define the prospects of game content for wearable device. We also expect that the new style of the game content, combined with cloud game, augmented reality game and virtual reality game will appear in the next generation platforms gearing towards the wearable devices.
URI
http://koreascience.or.kr/article/JAKO201510665814200.pagehttps://repository.hanyang.ac.kr/handle/20.500.11754/184712
ISSN
1738-6667
DOI
10.17662/ksdim.2015.11.1.145
Appears in Collections:
COLLEGE OF LANGUAGES & CULTURES[E](국제문화대학) > DIGITAL CULTURE & CONTENTS(문화콘텐츠학과) > Articles
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