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DC FieldValueLanguage
dc.contributor.author이창준-
dc.date.accessioned2020-01-07T04:47:29Z-
dc.date.available2020-01-07T04:47:29Z-
dc.date.issued2017-05-
dc.identifier.citationSUSTAINABILITY, v. 9, No. 5, Article no. 772en_US
dc.identifier.issn2071-1050-
dc.identifier.urihttps://www.mdpi.com/2071-1050/9/5/772-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/121597-
dc.description.abstractThis paper examines how gamification affects user intention to use mobile healthcare applications (mHealth) and how the effect of gamification works differently according to health status, age, and gender. We use data from a mobile survey conducted by a Korean representative survey agency. We estimate the effect of gamification on user intention to use mobile healthcare applications based on a structural equation model and examine the moderating effects of self-reported health status, age, and gender. We find that gamification is effective in increasing user intention to use mHealth, especially in the healthy and younger groups. These findings suggest that mHealth, with the gamification factor, would encourage healthy (but lack exercise) people as well as unhealthy people to maintain their health status, and thus the mHealth developers need to consider the gamification factor when they develop mHealth services for healthy people.en_US
dc.language.isoen_USen_US
dc.publisherMDPI AGen_US
dc.subjectmobile App healthcareen_US
dc.subjectgamificationen_US
dc.subjectsustained health maintenanceen_US
dc.subjectstructural equation modelen_US
dc.titleMobile healthcare applications and gamification for sustained health maintenanceen_US
dc.typeArticleen_US
dc.identifier.doi10.3390/su9050772-
dc.relation.journalSUSTAINABILITY-
dc.contributor.googleauthorLee, Changjun-
dc.contributor.googleauthorLee, Kyoungsun-
dc.contributor.googleauthorLee, Daeho-
dc.relation.code2017016955-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMMUNICATION[E]-
dc.sector.departmentDEPARTMENT OF MEDIA & SOCIAL INFORMATICS-
dc.identifier.pidchangjunlee-


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