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dc.contributor.author김정룡-
dc.date.accessioned2019-04-16T02:32:29Z-
dc.date.available2019-04-16T02:32:29Z-
dc.date.issued2016-01-
dc.identifier.citationEXTENDED ABSTRACTS OF HCI KOREA 2016 학술대회 발표 초록집, Page. 62-64en_US
dc.identifier.urihttp://www.dbpia.co.kr/Journal/ArticleDetail/NODE06645408-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/102061-
dc.description.abstractCurrent study aims to investigate any distinction between the mobile game addicted and non-addicted players by analyzing the EEG data. Method: The mobile players were allowed to play game for a fixed interval of time. Then a slot of 60 sec was chosen for analysis. Preliminary analysis of the signals were carried out with Acqknowledge software of BIOPAC Systems. From the survey based on CGS manual study 2010, it was concluded that five participants out of fifteen were in addictive category. This was used as prior information to group the addicted and nonaddicted by physiological analysis. Statistical analysis showed that by applying the clustering technique we were able to categorize the addicted players specifically on theta frequency range of occipital area.en_US
dc.language.isoko_KRen_US
dc.publisher한국HCI학회en_US
dc.subjectEEG dataen_US
dc.subjectPsychophysiologyen_US
dc.subjectGame addictionen_US
dc.titleEEG 스펙트럼 분석을 통한 게임 중독 패턴 연구en_US
dc.title.alternativeStudy of game addiction pattern by using spectral analysis of EEGen_US
dc.typeArticleen_US
dc.relation.page1-3-
dc.relation.journal한국HCI학회 논문지-
dc.contributor.googleauthor하피즈, 마리아-
dc.contributor.googleauthor다우드, 이드리스 무하마드-
dc.contributor.googleauthor김정룡-
dc.contributor.googleauthor김동준-
dc.relation.code2016019302-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY-
dc.identifier.pidjungkim-
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