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dc.contributor.author고민삼-
dc.date.accessioned2019-03-07T01:23:52Z-
dc.date.available2019-03-07T01:23:52Z-
dc.date.issued2016-02-
dc.identifier.citationPLOS ONE, v. 11, No. 2, Article no. e0148377en_US
dc.identifier.issn1932-6203-
dc.identifier.urihttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0148377-
dc.identifier.urihttps://repository.hanyang.ac.kr/handle/20.500.11754/100558-
dc.description.abstractSports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users.en_US
dc.description.sponsorshipThis work was partly supported by Institute for Information & communications Technology Promotion (IITP) grant funded by the Korea government (MSIP) (No. 10041313, UX-oriented Mobile SW Platform); (No. B0101-15-1272, Development of Device Collaborative Giga-Level Smart Cloudlet Technology). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.en_US
dc.language.isoen_USen_US
dc.publisherPUBLIC LIBRARY SCIENCEen_US
dc.subjectBASEBALLen_US
dc.subjectOPTIMIZATIONen_US
dc.titleWhat Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewingen_US
dc.typeArticleen_US
dc.identifier.doi10.1371/journal.pone.0148377-
dc.relation.page1-20-
dc.relation.journalPLOS ONE-
dc.contributor.googleauthorKo, Minsam-
dc.contributor.googleauthorYeo, Jaeryong-
dc.contributor.googleauthorLee, Juyeong-
dc.contributor.googleauthorLee, Uichin-
dc.contributor.googleauthorJang, Young Jae-
dc.relation.code2016007072-
dc.sector.campusE-
dc.sector.daehakCOLLEGE OF COMPUTING[E]-
dc.sector.departmentDIVISION OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY-
dc.identifier.pidminsam-
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COLLEGE OF COMPUTING[E](소프트웨어융합대학) > MEDIA, CULTURE, AND DESIGN TECHNOLOGY(ICT융합학부) > Articles
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