류호경
2018-04-03T08:33:43Z
2018-04-03T08:33:43Z
2013-02
Conference on Human Factors in Computing Systems - Proceedings, CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. (Conference on Human Factors in Computing Systems - Proceedings, 27 April 2013, 2013-April:2359-2362)
978-1-4503-1952-2
https://dl.acm.org/citation.cfm?doid=2468356.2468769
http://hdl.handle.net/20.500.11754/57717
With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service, that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - 'Freestyle II"' with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.
This research was supported by the MKE(The Ministry of Knowledge Economy), LG Electronics, under IT/SW Creative research program supervised by the NIPA(National IT Industry Promotion Agency, (NIPA-2012-H0504-12-1024)).
en
Association for Computing Machinery
empirical methods
entertainment
input and interaction technologies,
quantitative prototyping
tactile & haptic uis
The Fingerstroke-Level Model Strikes Back: A modified Keystroke-Level Model in developing a gaming UI for 4G networks
Article
10.1145/2468356.2468769
-
Song, Kiburm
Kim, Jihoon
Cho, Yoon-Han
Lee, Ahreum
Ryu, Hokyoung
Choi, Jung-Woon
Lee, Yong Joo
S
GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT[S]
DEPARTMENT OF TECHNOLOGY MANAGEMENT
hryu