2015-01 | Gamification in Concept Design: Applying Market Mechanisms to Enhance Innovation and Predict Concept Performance | 류호경 |
2020-10 | Goal Directed Emotions Nudge R&D Investment Decisions | 류호경 |
2020-10 | Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors | 류호경 |
2018-11 | High Oxygen Exchange to Music Indicates Auditory Distractibility in Acquired Brain Injury: An fNIRS Study with a Vector-Based Phase Analysis | 류호경 |
2014-04 | High visibility or quiet operation?: A statistical inference model of the wiper operation quality by the dual-code theory | 류호경 |
2013-06 | Learner Acceptance of a Multimedia-Based Learning System | 류호경 |
2018-12 | Making New Narrative Structures with Actor's Eye Contact in Cinematic Virtual Reality (CVR) | 류호경 |
2018-04 | Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality | 류호경 |
2016-06 | Melodic Contour Identification Reflects the Cognitive Threshold of Aging | 류호경 |
2016-03 | Mixing Up Social Traits for Co-Design Practices | 류호경 |
2012-03 | Mobile Gaming - A Serious Business | 류호경 |
2017-10 | Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy | 류호경 |
2018-04 | Multisensory Integration Strategy for Modality-Specific Loss of Inhibition Control in Older Adults | 류호경 |
2016-05 | Nonverbal auditory working memory: Can music indicate the capacity? | 류호경 |
2017-11 | Object permanence and the development of attention capacity in preterm and term infants: an eye-tracking study | 류호경 |
2013-05 | Personality and its effects on learning performance: Design guidelines for an adaptive e-learning system based on a user model | 류호경 |
2018-07 | R&D 투자 의사결정에서 감정적 단서의 영향 및 관성적 의사결정에 관한 연구 | 류호경 |
2012-02 | Risky business or sharing the load? - Social flow in collaborative mobile learning | 류호경 |
2013-08 | Serious games for stroke patients: Attending to clinical staff's voices | 류호경 |
2018-02 | Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples | 류호경 |
2011-12 | SqueeView: 공간지각능력 향상을 위한 기능성게임 | 류호경 |
2014-02 | A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments | 류호경 |
2013-02 | To be biased or not to be: choosing between design fixation and design intentionality | 류호경 |
2019-01 | Usability Evaluation of an Image-based Pill Identification Application | 류호경 |
2019-05 | Validation of the Korean Stroop Test in Diagnosis of Minimal Hepatic Encephalopathy | 류호경 |
2017-07 | Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis | 류호경 |
2019-09 | VR-MOOCs: A Learning Management System for VR Education | 류호경 |
2017-03 | Weighted affordance-based agent modeling and simulation in emergency evacuation | 류호경 |
2011-12 | 게임과 공격성: 게임의 심리-행동 영향을 고려한 평가방법 제안 | 류호경 |
2013-02 | 경험지식과 의사결정의 관계에 대한 실험적 연구: Negative adjustment와 knowledge reinforcement를 중심으로 | 류호경 |